Gaming Art Gallery

The need to balance visual richness and detail within the limitations of a game’s technology when producing Gaming Art is crucial, as the art itself  is often a significant factor in a games success, second only to its playability.  While some games try to look as realistic as possible, others may aim for a more stylized look.  Highly skilled in the creation of 2D/Texture Art & 3D Modelling, my work requires considerable knowledge of lighting, perspective, materials and other visual effects.

 

Hot Wheels LogoHotel Transylvania 2 Logo

Max Steel LogoMonster Jam LogoAngry Birds LogoLittlest Pet Shop Logo

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Flat Stanley LogoRaving Rabbids LogoSing LogoSecret Life of Pets LogoTeenage Mutant Ninja Turtles Logo  Minions Logo

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

While there are various specialisms within a Gaming Art Department, my responsibilities have included:

 

  • The ability to work in a range of original styles according to specific Style Guides
  • Creating the visual elements of a game, including characters, scenery, objects, vehicles, surface textures, clothing, etc, including interface components
  • Creation and management art assets according to the game specifications.
  • Display a flair for color, composition, perspective, modelling and texturing techniques, lighting and mood
  • Working as part of a team and independently
  • Imagination and creativity
  • Possession of strong powers of observation, extremely detail oriented.
  • Good communication skills
  • Address feedback from QA Testers

 

Producing visual elements of a game in a range of styles and techniques, my contributions have also included the creation of a wide variety of ancillary assets, including artwork for packages, promotional materials and websites.