The need to balance visual richness and detail within the limitations of a game’s technology when producing Gaming Art is crucial, as the art itself is often a significant factor in a games success, second only to its playability. While some games try to look as realistic as possible, others may aim for a more stylized look. Highly skilled in the creation of 2D/Texture Art & 3D Modelling, my work requires considerable knowledge of lighting, perspective, materials and other visual effects.
While there are various specialisms within a Gaming Art Department, my responsibilities have included:
Producing visual elements of a game in a range of styles and techniques, my contributions have also included the creation of a wide variety of ancillary assets, including artwork for packages, promotional materials and websites.